#pragma once

#include <vector>
#include "MathTypes.h"

using std::vector;

class Mesh3d
{
public:
	Mesh3d();
	virtual ~Mesh3d();

	const VEC4ARRAY& getVertexArray()			{return m_vecVertex;}
	void setVertexArray(VEC4ARRAY& vecVertex);
private:
	VEC4ARRAY m_vecVertex;
};